

In classic Tim style, you have one of those rare games where you wonder what lies right outside the end of the screen. Keep doing this until the left symbol matches the top left symbol in Vellas picture. If the left symbol is wrong, take the Hexipal out and relace the blue wire between two different nodes. The result of Double Fines record-breaking Kickstarter efforts, Broken Age is a beautifully hand-painted, lovingly animated point-and-click adventure that juggles humour, pathos and puzzles with. Then lace the (blue) wire from one node to another and see what happens.

I love the universe created here, and while this might be a game created by an older, wiser Tim Schafer, one with a sensibility now clearly colored by his daughter, you can easily trace a direct line between this and his earlier games. So, to work it out, lets first take off all the wires. The “I can’t use that with him” of the early 90's is clearly long gone. I mean, seriously, you can use the vast majority of inventory with the inhabitants of the world and get proper responses. The characters are all interesting, and the interactions you can have with them are nigh limitless. A living storybook in many ways.Īnd again: This is a funny game, one which goes somewhat meta by poking fun at the expectations for “Act 2”, and at adventure games in general. It is a coming of age story told in a strange world that is as colorful as it is desaturated. It is an adventure that consistently is funny, without throwing out laughs at every corner. It is an adventure, not just in the game-genre sense, but also as a story-genre. The reason for that is simple: It is not a comedy game. I have seen complaints, many for whatever reason are aimed at Broken Age not being a comedy game. Part of the frustration here is that the rest of the game, and this act, is so very good.

At the time of writing we only have three screenshots.
